Newbies: Any Requests?
August 03, 2001 11:13 PM
I would suggest adding some /table tags to your page so people can actually see it.(you should have as many /table tags as you have table tags ...)
Sup? Been working with ASSEMBLY the past couple of days.... lord knows there are plenty of tutorials out there on that... problem is every compiler has a different set of rules on how the stuff should be written! (or at least it seems like it) I''d like some clerification of the differences in the different compilers, namely TASM, MASM, and debug- like a list of syntax differences... its great and all to have working code, but it stinx when it was written for a different compiler so you can''t get it to run BEFORE you screw with it. Anyway, kinda random, I know, but hey, thats just what i do best... BTW- how about a clear description of how to use the asm{} keyword in C++? that would make my life easier, then all i have to do is write the speed-important code in assembly and the rest in C++, hehe, thanx!
~Starless
************************************
* http://www.websamba.com/starless *
* starlessxenon@hotmail.com *
************************************
~Starless
************************************
* http://www.websamba.com/starless *
* starlessxenon@hotmail.com *
************************************
~Starless************************************* http://www.websamba.com/starless ** starlessxenon@hotmail.com *************************************
Personally, I''d like to see a bit of terminology / explanation. A lot of things that I do, I have no idea why I do them or what they mean. Take this line of code for example:
video_buffer[x+y*(memory_pitchB >> 1)] = pixel_color_16;
I''ve read the explanation so many times but I still can''t understand stuff like this (this is supposed to plot pixels; maybe I just need to revisit the basics?) Anyway, this is just an idea
video_buffer[x+y*(memory_pitchB >> 1)] = pixel_color_16;
I''ve read the explanation so many times but I still can''t understand stuff like this (this is supposed to plot pixels; maybe I just need to revisit the basics?) Anyway, this is just an idea
Peon
quote: Original post by Anonymous Poster
I would suggest adding some /table tags to your page so people can actually see it.(you should have as many /table tags as you have table tags ...)
what, are there errors displaying the page? heh... works fine every time I try it. But actually, i''m getting ready to transfer it to a new server in the next few weeks and rewrite it with PHP, so it will be much easier to do those updates.
For the rest of you... I''ll see what I can come up with...
WNDCLASSEX Reality;......Reality.lpfnWndProc=ComputerGames;......RegisterClassEx(&Reality);Unable to register Reality...what's wrong?---------Dan Uptonhttp://0to1.orghttp://www20.brinkster.com/draqza
August 07, 2001 11:03 PM
How about a tutorial on how to make archives? I''m trying to think of a way to combine a bunch of files into one big archive so that I my game folder can have less files. Thank you....
August 09, 2001 04:50 PM
Im a newbie to C++ and doing anything in it seems hard for me
what about a tutorial on simple text-based DOS programming? my friend made a little rpg in DOS that is, IMHO, very good
so ya, if you want, wanna do that?
what about a tutorial on simple text-based DOS programming? my friend made a little rpg in DOS that is, IMHO, very good
so ya, if you want, wanna do that?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement