Thanks to everyone for all the insight, we've really appreciated the discussion. We feel much more informed and better prepared now, and while we realise we still have some serious obstacles on the business side of things, no matter how it's looked at, I'd like to share some e-mails from publisher contacts that will help explain our current perceptions. They've been edited for obvious confidentiality reasons, and they are both from fairly well-know companies you would have heard of:-
This is one of several that shows eagerness from a publisher to accept and consider unsolicited web-based (e-mail) "pitches", no NDA:-
Quote:
Hi,
I’m the person you need to speak to. Please email me with all the information about the game and the team (4mb limit for attachments)
Kind regards,
####.
> Dear [publisher], we would like the opportunity to pitch our [genre] game
> project for [platform] to you.
> Do you have contact information specifically for independent developers
> to pitch their game projects? Thanks.
And this is one I sent to a friendly publisher manager after realising the concerns:-
Quote:
I can’t answer your questions sorry. Every circumstance is different but nothing is impossible
> Before we pitch our project, I'd like to ask a few questions in order for
> us to be better prepared.
> We are currently not a legitimate business, can we become one only after
> discovering our publication potential?
> Regarding the official development kit, should we have trouble obtaining
> one from #### is it possible a publisher like yourself might help us make
> contact with #### to obtain one?
> Thank you so much again for your time.
I know "nothing is impossible" is a vague response, and I could have well asked "can I fly, grandpa, can I fly?" and gotten the same generic response, but these e-mails lead us to believe that things aren't necessarily always SO difficult and beaurocratic, even though surely they usually are, there is definite hope for us. Negotiations and compromises can be made.
But, should I be worried by such responses, too eager and friendly? Are these companies only out to somehow screw little developers like us over in this deceitful way? Or is it true that anything really is possible? They obviously take the time to be friendly and reply directly to us, quickly, despite knowing we're independent developers. Why would they waste their time on us, even in this small way? This is what I don't get.
On one hand the publishers
themselves are practically saying "just go for it" (at least that's our perception so far), but on the other hand are told we need to spend a lot money establishing a business, office, trademarks and hiring lawyers before even
trying to pitch and discover any potential. Both conflicting yet real perspectives with definite risks and downsides, either way. This is all still really confusing, what are we to believe.
If life experience has taught me anything it's that truly "nothing is impossible" because truly "every cicumstance is different". Or maybe it's all some big practical joke and our e-mail account has been hijacked by hackers. :S