Ok,there goes the
alpha release.
For a screenshot+update of what have been done look at the thread's first post.
First what you can expect from the alpha release :
-All 5 different types of turrets are done,including modeling,animation and different shooting effects.
-All 5 different types of enemies are done,including their special abilities such as the Droplet's health gain ability and the Necromancer's attract ability.
-One level with platform positions and waypoints placement.
-You can create/sell your turrets and collect money from killing the elementals as per the game rules.
What I did not include in the alpha (or rather didn't have time to)
-Skills as per the game rules.
-Fire elementals collecting objects to create portals.
-Configuration of the game (stuck with 1024x768 winbdowed mode)
-Menus
-Audio
I
intend to release the Beta just before the end of the judging period,which should include the above features + fixed bugs that you reported from the alpha.
Some additional info :
Pressing F1 displays the help window.
Pressing P paused/unpauses the game.
Pressing Esc exit the game (without asking)
Pressing D displays debug information
Proliferation is represented at the moment by the spawning of Droplets by the Princesses for example.
Evolution is the Droplet's abilities to gain health over time.
The game does NOT require shaders-hardware.However it currently does not run on my GF4,because of batch sizes exceeding the 16-bit limitation.I will fix that in the Beta.
Note that the game was CPU bound on my AMD 1.5Ghz,and the performance was really poor when a lot of particles are shown.You will most definitely want to play it with a more powerful processor.
[Edited by - ne0_kamen on March 31, 2010 12:24:12 PM]