What can you say about my plans?
Do you think I can get an excellent grade if I develop and present an explosion simulator as my 4th yr elective in 3d graphics? Most of my classmate just develop something simple like a walking robot, simple racing game, text generator and etc.
what can you say? if you have any suggestion/video please post it. btw, this is a one-man project and the deadline would be February next year.
To be honest, I would say that the racing game would be much more complicated to build, but at the same time there is a lot of redundant stuff there as primarily it is a 3D graphics course. To me an explosion simulator is just some particle system. If you are trying to get a good grade in 3D graphics, then I would be tempted to show a range of knowledge, so particle systems with geometry and other graphical techniques which you may have picked up over the time on the course.
What about some sort of looping walkthrough of some scene. A series of rooms which the camera moves through, with a different graphical technique in each room.
Would this be too complicated? I'm not sure what sort of time frame you have for the project.
What about some sort of looping walkthrough of some scene. A series of rooms which the camera moves through, with a different graphical technique in each room.
Would this be too complicated? I'm not sure what sort of time frame you have for the project.
I'd be interesting only if it was about different kind of Novas according to the mass of different sized stars...
But that's just my 2 cents! ;)
But that's just my 2 cents! ;)
[size="2"]I like the Walrus best.
@weasalmongler
Yeah you're right about the redundant stuffs. I forgot I'm on a graphics course. So I guess showing of many type of graphical techniques would be great. Can you give me any site tutorial that has a bunch of list and documentation, if possible, on those techniques.
@owl
Wow man. That's great. I'll to that also and implements some cool graphical tehhniques on it.
Yeah you're right about the redundant stuffs. I forgot I'm on a graphics course. So I guess showing of many type of graphical techniques would be great. Can you give me any site tutorial that has a bunch of list and documentation, if possible, on those techniques.
@owl
Wow man. That's great. I'll to that also and implements some cool graphical tehhniques on it.
I'd ask your supervisors.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
Ok I'll try on monday. Last question. Can you give me any techniques they're talking about? What technique is that? What I mostly thought was shaders. haha
Well, you're taking a 3D graphics course. The best techniques to use would probably be some techniques that were discussed in the lectures but not already assigned as homework. That way you can show-off to your instructor that you went and learned these things in detail.
Edit: Or actually, I might be confused. Are you taking a graphics course as in a class about computer graphics? Is the project tied in with this class? In any case, surely they must have given you some idea about what's out there.
Edit: Or actually, I might be confused. Are you taking a graphics course as in a class about computer graphics? Is the project tied in with this class? In any case, surely they must have given you some idea about what's out there.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement