Hmm, maybe some sort of lampshading of humanitarian law breaches, such as diplomatic consequences, or even less tangible impacts like emotional tension between characters, darker tone et al, should be incorporated and would be sufficient.
Then again, didn't Goldeneye set a humanitarian precedent with "Minimise scientist casualties"? I didn't know developers had taken to abandoning that objective.
Gamers violate Human Right Laws
Quote: Original post by FenrisulvurRecent Bond games have instant mission failure for civilian casualties. However, that is more a franchise thing than a general FPS-development thing.
Then again, didn't Goldeneye set a humanitarian precedent with "Minimise scientist casualties"? I didn't know developers had taken to abandoning that objective.
The original Dark Forces games determined light/dark side of the player entirely based on their propensity for killing unarmed droids and civilians. While later additions to the series have refined this a bit, the dark-side ending usually requires the player to kill an unarmed opponent in cold blood.
I guess my point here is that video games are supposed to let us experience things that we can't experience in real life. Acting evil is one of those things, and I don't see that depriving us of that virtual experience benefits anyone. If anything, the reaction to MW2's "No Russian" level seems to show that many people are genuinely disturbed/sickened by the experience, and thus it is a disincentive to perform similar acts in real life...
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
Quote: Original post by Fenrisulvur
Then again, didn't Goldeneye set a humanitarian precedent with "Minimise scientist casualties"? I didn't know developers had taken to abandoning that objective.
Modern Warfare 2 will instant fail a level of you kill a non-combatant, which I only discovered because I saw movement, popped someone in the head and got failed out for the killing; and this was in a situtation where those shooting you and those fleeing in terror look much the same.
Something funny just came into my mind.
One should join a counter-strike hostage-taking match (I don't remember the prefix) and simply tell all terrorists at the beginning of each round that they lost because they violated the geneva conventions. I really wonder what they would do...
One should join a counter-strike hostage-taking match (I don't remember the prefix) and simply tell all terrorists at the beginning of each round that they lost because they violated the geneva conventions. I really wonder what they would do...
Quote: Original post by AndreTheGiant
Technically Minesweeper violates human rights laws because you would never send an untrained civilian into a minefield to check for mines by making educated guesses and then taking a step.
awesome :) i love minesweeper, and how have that scary picture in my head of doing that in real life that way .. :)
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Sigh, what a lot of jumping to idiotic rebuttals this thread has brought. Now I am not supporting their findings but if it's that stupid you'd think people would come up with a slightly better defense...
Games will still be fiction when we have (for argument say we will get there) full VR. But a rape simulator will still be wrong. Games are not like other media.
I'll stop now, before I give in to the temptation to insult people rather than critique their arguments.
Quote: Yeah, because I learnt how real scientists conduct themselves by playing Half Life. I learnt how real archeologists conduct themselves by playing Tomb Raider. And I learnt how real private investigators conduct themselves by playing Sam and Max Hit the Road...Why do games have to be absolutely realistic for the claims to make sense? That's a stupid argument, because then as games get more realistic your argument is weakened. Many games are just silly, but equally many do attempt to simulate reality and that's only going to get more accurate.
Quote: Then I wonder why people play games, since the "real world" must be exciting enough already...Most people can't be professional sportsmen, and don't want to risk their own lives being in the army. Flight simulators are very close to reality and yet people play them, rather than buying their own airplane.
Quote: Yes this is stupid.All those media are non-interactive. You're experiencing a scripted, fictional narrative. You're not engaging in an interactive virtual world making decisions.
"Do characters in games violate human rights laws?"
"Do characters in books violate human rights laws?"
"Do characters in films violate human rights laws?"
"Do characters on TV violate human rights laws?"
"Do characters in music lyrics violate human rights laws?"
Do any of these questions matter? It's fiction!
Games will still be fiction when we have (for argument say we will get there) full VR. But a rape simulator will still be wrong. Games are not like other media.
Quote: It will always be easier to speak bullshit (specially if you're a lawyer) than to make a cutting-edge game. Really. Having so much injustice in this fucking world that IS REAL I by no means can stand that a group of bored grandmas invent such a load of crap like this.Way to apply reasoned thought. I'm pretty sure it's harder to become a top lawyer than to teach yourself C++.
I'll stop now, before I give in to the temptation to insult people rather than critique their arguments.
Quote: Original post by d000hg
Sigh, what a lot of jumping to idiotic rebuttals this thread has brought. Now I am not supporting their findings but if it's that stupid you'd think people would come up with a slightly better defense...
It's plain easy.
Just look at the quotation from page 38 I gave earlier. They simply state that "these kinds of scenes [...] could mislead players in terms of what is allowed to be done". However they fail to backup this important point, which in my opinion is their only argument as to why game developers should take those laws into consideration when creating games. They are clever enough to say could, because one cannot deny that statement.
The sky could turn green tomorrow: Try to deny that.
The study itself seems pointless to me, but it's their non-backuped conclusion that just pisses me off...
Isn't Far Cry 2 about genetically mutated monsters? But anyway, as opposed to implying that people/gamers don't know the difference between fantasy and reality, shouldn't we be reenforcing the fact that games, like books and movies, are fantasy. Temporary fantasy whose sole purpose, just like books and movies, is to entertain.
I don't understand why people purposefully blur lines that are inherently distinct.
I don't understand why people purposefully blur lines that are inherently distinct.
Add mentioned by others, it shows that people can be quite disturbed by killing innocents in a videogame. I remember when I played Mass Effect and I good choose between releasing the alien queen or kill her, I felt honestly guilty like hell after I flooded her chamber with acid and killed her.
And that was a creature did not resemble a human being. I don't think most humans are capable of murdering a bunch of people in cold blood, even when they're virtual and fictional, without feeling some form of guilt or disturbance.
And that was a creature did not resemble a human being. I don't think most humans are capable of murdering a bunch of people in cold blood, even when they're virtual and fictional, without feeling some form of guilt or disturbance.
Actually, I think it's a rather valuable as a study into our culture. The way we as civilians percieve and fantasize about war versus the reality. If anyone making a game wanted to get something more 'real' then they should be aware of these rules needing to be applied somehow in the games. I do think that using this study to condemn games for their content is unreasonable. But as a sort of check to see where our current fantasies fits in relation to reality can maybe tell us something about ourselves.
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