Composing/Performing For Video Games
Playing guitar and writing my own music is basically my life alongside video games. I will be entering university for performance and stuff.
I just want to know: Is there any opportunity in the game industry for a musician/guitarist? Or would I have to go into composing or something like that?
Clear question: Is there any opportunity perform with my instrument (guitar) in the industry or if I want a job will I have to go into composing etc?
[Edited by - Xnipes on November 13, 2009 10:39:44 PM]
Unfortunately i dont have much specific information but yes! there is tremendous need for music in video games.
here's a link to an interview with the audio director of SOE, there might be some interesting info in there for you (:
https://mail.google.com/mail/?ui=2&view=bsp&ver=1qygpcgurkovy
and hopefully someone else will speak up too with better, more specific info (:
here's a link to an interview with the audio director of SOE, there might be some interesting info in there for you (:
https://mail.google.com/mail/?ui=2&view=bsp&ver=1qygpcgurkovy
and hopefully someone else will speak up too with better, more specific info (:
Oops..
http://www.garageband.com/mp3cat/.UZCPZCuG56_h/01_Blargh__Yargh_.mp3
http://www.garageband.com/mp3cat/.UZCPZCuG56_h/01_Blargh__Yargh_.mp3
Quote:
I just want to know: Is there any opportunity in the game industry for a musician/guitarist? Or would I have to go into composing or something like that?
It seems like you're asking if you need to start taking composition and theory classes. It never hurts! But I also know plenty of folks that have enough raw talent and other musical knowledge to get by. You don't have to hold a degree in music composition to land a job writing music for video games- you're music just has to be good.
Quote: Clear question: Is there any opportunity perform with my instrument (guitar) in the industry or if I want a job will I have to go into composing etc?
Both! I'm a saxophonist and I've had several opportunities to play my instrument for my projects. But you also have to be able to fill in the rest of the music yourself. Rarely will a client only want guitar for a music track, so you'd probably have to do the drums, bass and other instruments yourself.
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
Thank you for the reply!
How would I get started in doing video game music? Like I said I can compose a song or two on guitar but I doubt that companies will want a guitar as their whole soundtrack. I obviously don't have access to a whole orchestra. I have access to things like drums/bass/other guitars but not brass/woodwind instruments.
How would I get started in doing video game music? Like I said I can compose a song or two on guitar but I doubt that companies will want a guitar as their whole soundtrack. I obviously don't have access to a whole orchestra. I have access to things like drums/bass/other guitars but not brass/woodwind instruments.
Quote: How would I get started in doing video game music?
You'd need a computer, a DAW (digital audio workstation) program, then a collection of samples (either called AU or VST depending on your set up). The quality of samples can differ drastically as well as the price. You'd also need a MIDI controller and since you're a guitar player a MIDI guitar controller might be best. You could also use the ol' point-n-click method but that takes much longer.
Then you'd start writing music, usually one layer at a time. For example you might lay down a drum pattern for 8 bars, then some bass and finally guitar. Top it off with some synth sounds and VOILA you're making a song.
There are many options out there for hardware and software. Some examples of a DAW programs are:
* Ableton Live
* ACID Pro
* Adobe Audition
* Cakewalk Sonar
* Digital Performer
* FL Studio
* GarageBand
* Logic Pro
* Nuendo
* Pro Tools
* REAPER
* Soundtrack Pro
* Steinberg Cubase
* Tracktion
You'd also need a good sound card. Once you explore this industry for a little bit you'll realize that you could spend very little and do decent work or spend tons and do top notch work. It all depends on your passion, goals and situation.
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
Hey Nate, do you think this qualifies as a good sound card? It's pretty much for gaming. It came with my PC, and was roughly $200 dollars canadian.
http://www.guru3d.com/article/auzentech-xfi-forte-71-soundcard-review-test/
http://www.guru3d.com/article/auzentech-xfi-forte-71-soundcard-review-test/
When I look for a sound card (internal or external) I want to know information like:
and I don't see any of that really detailed in the link you provided. Gut reaction to what I did see: no.
If you're wanting to spend around $130 USD or less for a internal soundcard to record with and such, I'd look at:
M-Audio Audiophile 2496 24 bit/96kHz PCI Digital Pro Audio Soundcard
Thanks,
Nathan
Quote: up to 24-bit/192kHz audio
2 x 2 balanced analog I/O
S/PDIF digital I/O with PCM and surround
direct hardware input monitoring
16-channel MIDI I/O
and I don't see any of that really detailed in the link you provided. Gut reaction to what I did see: no.
If you're wanting to spend around $130 USD or less for a internal soundcard to record with and such, I'd look at:
M-Audio Audiophile 2496 24 bit/96kHz PCI Digital Pro Audio Soundcard
Thanks,
Nathan
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
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