Quote: Original post by zyrolastingSince Tom is not inclined, I will give you a brief rundown of what I see. Please don't take my criticism too harshly - it is intended only as a guide.
On a relevant note from that... What would you qualify as a doubly-impressive portfolio?
Currently your portfolio seems to contain a handful of (good) photoshop jobs, and a C++ crypto application.
If you are applying for a position as a technical artist, then the crypto app has zero bearing. Equally, you are going to need to demonstrate a working knowledge of 3D modelling, rigging and animation, familiarity with at least one scripting language, some practice in shader development, and a thorough understanding of the content and graphics pipelines for at least one game engine.
As for your site, I feel that you are pulling way too much of your personal life into the blog - spin that stuff off into a personal blog hosted elsewhere, as it doesn't apply in any way to your professional career. Also consider axing the last paragraph of your Bio (mostly fluff), and remove every reference to the word 'seclusion' (employers want team players, and technical artist is a highly communication-oriented job).
I am afraid that your resume needs to be scrapped in its entirety. The education section has no content as is, so consider mentioning high-school, or removing the section entirely. Previous work experience here has no bearing on your intended career except as character references. Each skill you list as 'proficient' needs to be backed up with a reference to the project(s) you developed/used the skills in, each of which also needs to be added to your portfolio.
Re the college issue, to quote a thoroughly clichéd phrase, 'where there is a will, there is a way'. There is always community college, which is pretty affordable, can be taken as night classes, and provides a good spring board onto a 4-year degree if you remain inclined to. You could also consider moving to Canada (or anywhere else with free/cheap education), as you need to get out of Mississippi anyway [smile]
If you don't go to college (and to a lesser extent, even if you do), you need to get experience, and get your name out there. Join a team developing a mod, or even an indie game. Build a few small python/flash/processing games to add to your portfolio. Grab the free version of unity, and see what you can build...