OpenGL vs. DirectX?
You could just write a library which abstracts out the platform you're developing - Then it won't matter whether you use OpenGL or Direct3D, as long as your library can support it. Don't feel like writing your own library from scratch? I'm sure there are plenty of pre-made libraries out there free for use :) The downside is that you wouldn't understand exactly what's going on underneath the hood.
Eric Nevala
Indie Developer | Spellbound | Dev blog | Twitter | Unreal Engine 4
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