Quote:Original post by EmpireProductions The reason I am asking is because I am a christian. I don't mind Harry potter and things like that but I don't want my game to involve Magic even from a science perspective. I want to be able to sit down at my computer when I have parties and things where my church friends are over and be able to freely check up on things and show off the game to them with out wondering if they approve of it or not. I want to be able to play it when my Pastor's Kids are around with out him telling them to get away from the computer because he doesn't approve of the magic. |
As others have posted, fiction is entertainment and, for the most part, doesn't have a profound effect on people's beliefs and behaviour. Since there is so much comedy in movies, is there consequently a great amount of comedy on the streets? :)
If you want your game to be appropriate around people who are ultra-sensitive to such things, then perhaps you should go with a non-violent game altogether. That kind of rules out typical MMORPGs though.
The aversion to magic is a historical fear of witchcraft (which is why Harry Potter received so much flak from overzealous Christian groups), not "magic" in itself. Magic is pretty much defined as an unusual occurrence for which we have no understanding. Highly advanced technology can count as this - see
Clarke's third law (though it is based in fiction, it can apply to reality as well). "Good" magic is what is known simply as miracles. There is perhaps a fine line between the two - fearful magic or witchcraft is unexplainable (so it could be concluded that it is related to demons), while the other is explained as working through God. (It occurs to me that the religion encourages a fear of God, so maybe they are the same... but I'm deviating here. :P)
At the end of the day, isn't the issue really all about appearances? So make your magic look good, as if it is provided to the characters by God. A good way to include acceptable magic alternatives is to use the Bible as a foundation. You should be careful about this though - don't use any real names of people, places or beings referenced in it. There are miracles aplenty however. :) Here's an example:
All characters are protected by their own guardian angel, who protects and helps the character in different ways through miracles. (If you've played Phantasy Star Online, think MAGs.) You can depict them, but you don't have to name them after real Biblical angels if you're afraid of offending Christians. You don't even have to name them at all, really.
You could assign guardian angels by class (which allows more speciality across classes), or they could be chosen at character creation. The different guardian angels have differing effects on the environment, enemies, and allies. For example, a guardian angel might increase allies' defense within a radius of itself, or it could be equipped with a sword to smite smaller enemies, or it could even burn enemies in cleansing holy fire. Some could cause healing to your party in difficult battles.
That is one way of providing varied gameplay and impressive visual effects without being offensive to Christians. And yet I don't believe that any game should be tailored to fit a specific audience in this manner. Just because your audience is Christian doesn't mean it has to include Biblical references (and only Biblical references). I think it's narrow-minded to do so, as if religion and the Bible is the only point defining their lives. People are more than that, so keep in mind I'm just providing a simple example.