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Playstation Network and other serious questions

Started by October 08, 2009 08:24 PM
10 comments, last by jtagge75 15 years, 1 month ago
Quote: Original post by jtagge75
Off the record we were told the game didn't match what they thought a Xbox game should be. Officially the concept was just turned down for further production. And because we didn't get approval there was no way to buy a dev kit.

It's always a bad idea to base a business venture on one game. It has to be a business, not just one game.
It's too bad that your game was denied concept approval and that resulted in your not getting a development license, (I sympathize with the heartbreak, truly I do) but that just means you need to rethink your business plan. Look at other ways to leverage your experience and talent. Not just with that one game.

-- Tom Sloper -- sloperama.com

Quote: Original post by Tom Sloper
It's always a bad idea to base a business venture on one game. It has to be a business, not just one game.
It's too bad that your game was denied concept approval and that resulted in your not getting a development license, (I sympathize with the heartbreak, truly I do) but that just means you need to rethink your business plan. Look at other ways to leverage your experience and talent. Not just with that one game.


And thats the problem with smaller startups is there isn't the resources to work on multiple games at once. But as you say games are a business and there always has to be a loser. In the end it worked out for my old company as the game is coming to a console. Its to bad my contract was only for sales on the PC version. Though I can say my name is in the credits to a console game. A bit harder feat then getting in the credits of a PC game.

I don't think people realize how much it is a business when it comes to consoles. XNA and Community Games is one thing, but PSN and XBLA are basically non options to anyone but the big boys.

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