Quote:
Original post by TriKri
Hi! I have thought of making some implementation of AI in chess (in the evaluation function), based on some form of artificial programming, maybe trial and error.
I wouldn't start with chess, it's a very complex game. In fact, most classic board games (chess, checkers, backgammon, go,...) are very complex. Even if you spend a lot of time, you're AI will most likely either play very bad or take a very very long time to think.
As for programming language: It doesn't really matter! Pick the one you know best, unless you want to learn a new language in the process, then pick one you'd like to know.
[Edited by - Rattenhirn on October 8, 2009 3:03:39 AM]