All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Music and Sound FX
Advertisement
Starcrafts Dark Templar Attack Sound
Music and Sound FX
Audio
Started by
DamnedMarine
October 02, 2009 03:35 AM
-1
comments, last by
DamnedMarine
15 years, 4 months ago
DamnedMarine
Author
122
October 02, 2009 03:35 AM
Hi I am very new to sound effects - never created some before. How can I create an effect like the dark templar blade attack from starcraft?
Tipps, Tricks, Tutorials, Artikel - spieleprogrammieren.com
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
click and drag sprite
For Beginners
PGS solver implementation problems
Math and Physics
How to Resolve This Normal Issue?
Graphics and GPU Programming
"using namespace" support?
AngelCode
Advertisement
Recommended Tutorials
Game Development with Win32 and DirectX 11 - Part 00: Setup
General and Gameplay Programming
Generating Optimized 2D Art in Unity: Procedural Generation for Stylized and Optimized 2D Foliage
Artificial Intelligence
Hosting a C++ D3D engine in C# Winforms
Graphics and GPU Programming
Corel and Bryce
Business and Law
Automated Deployment of Your Game
Engines and Middleware
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top