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Original post by ddboarm
Player controlled economy - not really, only gives the player the 'feeling' he/she has some economic control and they tell you that you have control.
You say that, but then you go on to say...
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But that is my opinion - I didn't even like it enough to finish the free 14-day trial or make it through the tutorial.
I'm going to call you out on this really quick. If you haven't even finished the tutorial, let alone the trial, then you're not qualified to comment on the behavior of the economy (let alone most of the game mechanics).
All the ships you purchase were made by players. All the minerals purchased to make those ships were provided by players. There are SOME sinks in the game, skill books for instance and BPOs, but for the most part those are one time costs. Unless you're running your own POSes you can pretty much ignore almost all of the money sinks CCP put in (insurrance works only for T1 ships, for T2 and T3 ships it doesn't pay back anywhere near the cost of the ship). Even if you are running a POS, a well setup one can easily make a lot more money than you put into buying the various NPC fuels that can't be mined (and actually, all those fuels can be aquired other ways that don't require you to buy them either).
Right now, as far as the market goes, the biggest controlling point is insurrance. It puts a minimum value on the minerals that goes into a ship as its based on some rather outdated numbers back when there WAS an NPC market for minerals (prior to the community being large enough to run its self). There's some player driven effort to fix that, and have insurrance more a factor of the cost of the ship on the market (supply/demand based), and less based on arbitrary numbers that were pulled out of thinair (as far as the current market is concerned).