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Needing new resume critique as well as advice for applications

Started by September 25, 2009 02:23 PM
11 comments, last by Obscure 15 years, 2 months ago
Quote: Original post by Ameise
Your guide actually says don't include irrelevant information like a sales associate job... which I'm not...

I hate quoting myself, but I'm going to do it:
Quote: I recommend you don't limit yourself to games and try to get a programming job anywhere you can for a year or two. If you manage to get in to games then it is great, but take any programming job you can find. Wait for the economy to settle down a little bit and jobs to open up. Once you have some documented programming work history, you can leverage the personal projects in your favor to your desired game programming job.


Unless you have some other 'in' to the industry (like your friend's cousin's uncle who works at a studio...) you will be sending in applications and praying they call you back. You must have something on paper that shows you can program games professionally.

If that something is not education, which you unfortunately say you cannot afford right now, then your next best alternative is to find any other programing job.

You have some games experience. That does count for something, but it is porbably not enough. Now get some professional programming experience. After you get a couple years of real work experience programming, and after the market logjam has cleared up a bit, it will be much easier to get your game programming job.
Sorry to resurrect the thread, but... three companies have asked me for code samples... any idea what kind of code samples I should send? Do they want entire programs as samples, or just snippets?

Thanks!
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The most people here could do is guess at what they think these companies want. Why not ask them what they want - that way you are sure of submitting what they actually want.
Dan Marchant - Business Development Consultant
www.obscure.co.uk

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