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Control scheme of a fighting game.

Started by September 24, 2009 08:12 PM
11 comments, last by 3DModelerMan 15 years, 4 months ago
Or in some cases Post Office Protocol, which would make an awesome fighting game.
Oni didn't switch camera angles as it was all from 3rd-person, and had a holster-button to switch between close- and ranged-combat.
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I guess I could do something a little like the targeting view for aiming Links bow in Legend of Zelda: Twilight Princess (the Wii version) except with a crossbow.

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