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Video Game Music File Formats

Started by September 17, 2009 04:15 AM
11 comments, last by Noegddgeon 15 years, 2 months ago
Quote: Original post by dudeman21
@Noegddgeon - You are correct. FFVII used midi files played back with the built in synthesizer that came with the PSX. If you played the PC version, they offered a software synth to attempt to capture that same quality over the standard instruments found on most PC sound cards at that time.

I totally agree with using the OGG format, but there is an alternative that no one seems to have mentioned yet, MOD files. They are essentially a midi file that has the collection of "instruments" included in the file. Well tracked MOD files can sound almost as good as their larger MP3/OGG brethren in a fraction of the disk space, though at the expense of a little more processing power.


That's fascinating, I had no idea that the Playsation had its own built-in synthesizer (but I was assuming something similar to that was the case, because how else would it work? ;]). MOD files sound very interesting, and because I'm using a computer with overkill processing power (in the context of creating games up till the quality of Nintendo 64 games) I think MOD might be a good choice to make file sizes even smaller. I guess that's what I'd like most, really, especially when I want to start sharing my games with other people. Thanks for the reply, dudeman21.
No worries! It takes awhile to keep all of these file types straight. My eyes still get crossed.

An excerpt to piggy-back on what dudeman21 mentioned:

"The music for Final Fantasy VII was composed by Nobuo Uematsu. Instead of recorded music and sound effects for the game, Uematsu opted for MIDIs, using the PlayStation's internal sound chip.[4] Final Fantasy VII was the first game in the series to include a track with digitized vocals, "One-Winged Angel", which has been described as Uematsu's "most recognizable contribution" to the music of the Final Fantasy series.[45] Uematsu has said that the soundtrack has a feel of "realism", which prevented him from using "exorbitant, crazy music.""

Older systems had internal synths as well, including SNES' Sony SPC700, Sony DSP. A cool book to check out is Karen Collins' Game Sound. It has a history of game audio in general, including current gen constructs.
George Hufnagl
Music & Sound Design
SoundsLikeGeorge.Com
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grhufnagl,

Thank you for adding onto that. I will take a look at reading that book, as I am willing and curious to know all I can about games and the industry, as well as how to program and make them and what other steps involved in their complete creation. :]

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