Yes----119---|||||||||||||||||||||||||||||||||||||----50.2%
No-----118---|||||||||||||||||||||||||||||||||||------49.7%
Total Votes: 237
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Poll Results [9.9.09 - 9.13.09]
This poll was brought to you by Gaiiden:
Q: Should we allow recruiters to join the LinkedIn GDNet group?
Drew Sikora
Executive Producer
GameDev.net
Recruiters will remain locked out of the group. I was only going to allow it if the YES/NO split was greater than 35% in favor of YES.
Thanks to all of you who voted for this one, it's been nagging me for a while.
Thanks to all of you who voted for this one, it's been nagging me for a while.
Drew Sikora
Executive Producer
GameDev.net
Wow, 118 vs 119 votes.
And for a long time during the week, it was an equal 50-50 match.
I also noticed very few answered. Personally, I didn't vote this time. I was undecided.
Being employed means that I prefer net-socializing with those contacts through GD.Net.
But if I were unemployed seeking for a job, I guess I would prefer to have any option suitable to get a job, including LinkedIn.
Difficult choice
And for a long time during the week, it was an equal 50-50 match.
I also noticed very few answered. Personally, I didn't vote this time. I was undecided.
Being employed means that I prefer net-socializing with those contacts through GD.Net.
But if I were unemployed seeking for a job, I guess I would prefer to have any option suitable to get a job, including LinkedIn.
Difficult choice
yea the split was so even that even with the low number of votes I feel that's just how it is in general. If the group was meant to primarily be a recruiting resource, it'd be different. But I feel there's more value in networking anyways
Drew Sikora
Executive Producer
GameDev.net
This topic is closed to new replies.
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