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Original post by Dreddnafious Maelstrom Quote:
I'm also not sure what your design does to combat griefers. Any game elements that slaps people with a huge penalty is a gift to them.
Griefers don't gain prestige for killing lower level toons. While the combat difference between a level 1 and a level 25 isn't as extreme as in most common implementations, for a griefer to make a decent run of mass murder they're going to need to be a bit higher than a level 1.
This means the first time they meet their match they're dead and rerolling, likely rerolling at a low level. Alternatively a decent level griefer could respawn as a mad troll in which case his behaviour is ideal for his new role.
Point being what makes a griefer such a chore is the fact that they're immortal.
I'm mainly going from what I've read of the genre (I don't play MUDs, MMORPGs or online games in general), but I thought griefers get their kicks out of annoying real live people. They don't particularly care about prestige or the official rules of the game. As long as they cause someone to suffer, they are enjoying themselves.
If high level characters are not that much better to low level, I would expect griefers (or teams of griefers) to constantly harass high level players. The griefer won't lose much if they die, but the high level player will.
However if high level characters are nigh invulnerable to low level, then I would expect even non-griefers to massacre new players just to ensure it is difficult to get up to their level.
There is also all the indirect methods of killing, such as leading dangerous monsters to other players, or making use of environmental damage (getting hurt if crushed in a door, for example).
You probably can deal with this if you plan very carefully; for small player bases you could possibly get away with a social contract and very judicious use of the banhammer. But you will need to factor in that some players will just be immoral antisocial bastards who will do everything in their power to make the game worse for everyone else, and any rules that allow a severe penalty to be given to a player will be ripe for abuse.