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Pathfinding

Started by August 26, 2009 03:47 PM
1 comment, last by warhound 15 years, 3 months ago
Hi I have not designed path finding AI components before and would like to know how pathfinding works in an FPS/ground combat action game. Any pseudo code examples would be helpful as well.

No one expects the Spanish Inquisition!

Here's a pretty good starting point.

Also read this.
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Thanks for the link! I'll post any other questions I have if I have any.

No one expects the Spanish Inquisition!

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