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Need help with choosing sample code !

Started by August 19, 2009 03:54 PM
1 comment, last by b_thangvn 15 years, 2 months ago
Hey guys, I've been told by a great programmer that when I want to apply for some position, let say an internship, I should send resume / cover-letter, demo, and some sample code to the game company. The resume / cover-letter and demo are pretty obvious, but I'm concerning about the sample code. Ok so I want to apply for graphic programming position. What should I put in and how many for sample code ? How should I format them ? Do they have to be well-documented and formatted ? In my case, should I put in a variety of sample code such as some headers, some sources, some HLSL ? Please give me some advices on this. Thank you so much for your help. Best regards, Thang
In order for the code to be meaningful it should be a working version. Knock up a small graphics demo (particle engine or something) that showcases your skills.


Comment the hell out of the source. Include a readme file with the code that highlights interesting parts of the code that you want to draw attention to. Explain your major design decisions and algos and why you chose them. At the very least package it up as a visual studio solution or with a make file.
if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight
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Hi Chaos,

Thanks for the reply :D. Now I know what to put in the sample code. Oh, you said the code should be a working version, so does that mean when the game companies compile the project they should get a demo ? If so, does that mean I have to include everything from headers, sources, shaders, meshes and textures into sample code ?

I'm thinking of sending them this demo of mine. Please tell me what you think:



Thanks.

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