Quote: However I have to say that I don't fancy the idea of having thousands of tiny ships crawling around. I would prefer that those ships could be associated with the design of carriers or large battlecruisers as support units (that is what they are anyway). These could be modules of small fighters and bomber units (kinda like the vipers in Battlestar Galactica). After each battle the number of ships could be re-established via normal repair in any nearby planet starbase. |
I sort of feel like I’m waving the Masters of Orion 2 is the greatest 4X game banner but MOO2 had what you suggested for strike craft. There were 4 type (fighter, bomber, heavy fighter, and assault craft) they always had the best tech available and were basically just weapons on a ship. The only difference was that they had to fly to the target, could be destroyed, and if the target was destroyed would attack the next nearest target until they ran out of ammo and returned to the carrier.
Quote: Players would not be able to directly issue orders to a strike craft (or even a squad), but would control them on mass, and the ships would try to perform the best they could. |
The swarm concept gave me an interesting idea for battles with hundreds or thousands of ships it would be an interesting concept to set you battles though the old military screen mark up.
You would have meshes that you manipulate to create the size and shape of group in your battle plan. There might be a large wing comprising 1000 lightly armed probes leading the way followed by a block line of missile ships. And you just direct them by drawing lines on the battle map.
If want the probes to advance to wards the centre of the enemy fleet at full speed attacking all target of opportunity. You would select full speed, and attack all and then drawn a line to where you wanted them to go. The game would handle the rest. Like wise you could select the bombardment option and draw a line though the enemy fleet to direct your missile ships to fire an equal spread of missiles along that line.
Quote: Instead of first building your ships and then assembling them into fleets, I think it should be done the other way around. When I'm preparing for war with another civilization, why should I have to micro-manage every single ship that's built? Given X number of ship classes, I should be able to dictate how many fleets I want, what they consist of, and where they're located, all without having to submit individual build orders. |
I agree its an idea that has only been mentioned a few times, but it would be nice to design a fleet by selecting the ships and formations you wanted to make up that fleet and then select the shipyards you want to produce that fleet and let the game deal with the production queues for the individual vessels.