My personal experience, after being involved in quite a few "internet based projects".. So what kills projects ?
#1: Relying/trusting on peopleI'm not blaming anybody in particular, but you know, in a project where everybody is volunteer and is contributing on their free time, you can't ask them to be as motivated as the project leader, especially as time (and impatience) grows; you can't force them to meet deadlines; often they loose interest after a few months, or become busy in real life (studies, job, etc.. ).
Students, I'm sad to say, are pretty much the worst of their kind in my experience. Their motivation often fades out quickly, and when they have a lot of free time, it doesn't last long. I've had a lot more success with people who have an established and stable life, a wife and kids.
#2: Talkers are not doers.Communication is often critical in an internet-based project. Talking is good. But there comes a point where talking must stop, and where people
must do actual work. I can't count the number of people who were just standing idle in the dev team, giving advice, arguing for hours about details, but in the end never produced any actual work. It can be made worse when the project leader cannot stick to decisions, or tries to compromises for everybody's opinion. Any project that I've seen that was developped in a "democratic" way has turned to utter chaos.
As for volunteer artists, yes, they do exist. I've been on the lucky end with my project; the best I could describe it is a "snowballing" effect - the hardest part was to start, but now artists do attract other artists, and at the moment I'm writing this,
my contributions forum contains 102 pages of 25 threads each, each thread being dedicated to a specific concept/model. That's a pretty insane amount of art when you think of it, and when I opened the website 4 years ago, I would have been happy with a dozen models that didn't look too bad. Today, I have the luxury to be selective and to keep only the best works..
Y.