@ZeroShiftI think you're on to something, talking about death in terms of lost time. But the really bad part of losing time in a game, is that then you have to do the same thing over again - so the worst penalty is actually not losing your investment, but then having to invest effort just to get the point where you already were in the first place. That's mostly what makes people give up and quit, I think.
So, the penalty for death could not just be the amount of time you lose when you die, but also if you'll do the same thing over or have the chance to do something entirely different.
Quote:Original post by Yvanhoe I'm not either, that's why I usually only used frigates that I knew were worth nothing more than a few hours of missioning or less than one hour of successful frigate use. But sometimes there is the big battle where you know either your corp or the other one will die. There you arrive with your thoughed-up cap ship and the battalion of friends who cover it.
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So you have the choice to small risk & small reward, or big risk & big reward. Sounds like a deal.
Quote:Original post by Fuji I was only refering to Planeshift using the death maze. All other comments are related to Runescape, which is a paid project and has been around since 2001. They have even managed to nearly stop all macroing. Take an example from them.
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I did play Runescape for a while. The game is alright, but I guess I was discouraged by the graphics.