I''m no expert, but I have an idea. I''ve heard of terrain engines generating a texture based on position and stuff. (They take a couple base textures and mix them ?) Couldn''t something like this be done, so that you only load the base textures, and then mix them based on where the player is in the universe ?
Thats my two cents, and its more than likely only worth two cents.
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The Kid
I don''''t know what the future holds, but I know who holds the future.
I don''t know what the future holds, but I know who holds the future.