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OpenGL and DirectGraphic

Started by July 12, 2001 10:49 AM
3 comments, last by tanutapi 23 years, 7 months ago
It may one stupid question but I am in selecting in these two API. What different between OpenGL and DirectGraphic? and Why many guy in here use OpenGL?
--T-StudiO--
OpenGL just plain rocks, thats why I use it. DirectGraphics is different in that, its not OpenGL,
and uses a COM interface, which can confuse the hell out of newbies. I plan to switch to D3D
when MSoft releases DX9, but I love OGL too.

NARF!

------------------------------
Trent (ShiningKnight)
E-mail me
OpenGL Game Programming Tutorials
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quote:
Original post by ShiningKnight
OpenGL just plain rocks, thats why I use it. DirectGraphics is different in that, its not OpenGL,
and uses a COM interface, which can confuse the hell out of newbies. I plan to switch to D3D
when MSoft releases DX9, but I love OGL too.

NARF!





I just can''t get use to microsoft''s hack job they call D3D

Is DX9 going to get rid of that mess list as COM?
Celeron ][ 566 @ 850256MB PC-100 CAS2 RAMDFI PA-61 Mainboard (250MB memory bandwidth sucks, it should be 500MB)ATI Radeon 32MB DDR LEWindows 98SE
Thank very much. I will use OpenGL... but when microsoft will release ver1.2?
--T-StudiO--
OpenGL 1.2 is available on other platforms already, with 1.3 along the way. But because Microsoft intends Direct3D/DirectGraphics to kill OpenGL, they have kept the OpenGL implementation on Windows limited to 1.1. They probably have 1.2 ready, but choose not to ship it, so it''s very likely that they''ll never release another version--they''ll keep it at 1.1. However, there are plenty of developers using OpenGL, so someone like, say, NVIDIA might do something about this. Regardless, even without OpenGL 1.2, you can access those features in 1.1 using the extension mechanism intrinsic to OpenGL (one of the things that makes it so much better than Direct3D/DirectGraphics).

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