Quote: Original post by Winegums
I think the biggest barrier is the playstyle. The korean games are extremely tedious and grindy, and unless you've got an amazing community most people just won't want to log on in the evenings to go slap 10'000 slime blobs to level up.
The f2p model really thrives on this, since the premium items often greatly reduce the monotony of grinding, either by giving xp gain boosts, or items to speed up the grind.
Or, perhaps, directly the items that you would otherwise only get by grinding? :)