1) first thing is to read AND understand everything here: http://www.gamedev.net/reference/list.asp?categoryid=63 summerizing/taking notes is good idea
2) the second thing is that it is NOT about word count. just an example for a PhD, word count and dry, long-winded, ver y boring prose would be fitting for the phd's thesis.
3) http://en.wikipedia.org/wiki/Show,_don%27t_tell
knowing these 3 points would help you to critique yourself. as an artist (writers, musicians, etc.), you need to know how to do that to improve your craft, and eventually develop your own style from the books you read, or however. writing is just one skill, so if you're interested in games, you should defintely learn and develop another
heres my edit of just part of the first two paragraph w/ my style. i tried to capture the very being of young reiker on this occasion:
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Ever since Reiker was a child, he had been training relentlessly. He had long waited for this moment, the chance to enter the Annual Rebirth Battle Royal - the grandest fighting tournament in Grace. The cheers, the roars of people from all over the four nations, he remembers watching his first Battle Royal like it was just yesterday, and his heart still can't stop pumping. "If I win," Reiker exclaimed, "I'll be accepted to KEY, the greatest fighting academy there is. I think I'm going to faint."
Being from the small nation of Vetarin, it was his dream - his time to shine.
Vehement Thrones - Story criticism please
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