My Terrain Engine
http://mwill.hypermart.net/terra.zip
Keys:
Up/Down/Left/Right = Move
= Sidestep
Page up/Page down = Look up/down
Insert = Toggle console (type ''cmdlist'' for a list of commands)
Escape = Quit
It does do view culling, but the rendering method is bad, so the FPS isn''t going to be very good (I only get ~35FPS).
I still need to add collision detection.
Celeron ][ 566 @ 850256MB PC-100 CAS2 RAMDFI PA-61 Mainboard (250MB memory bandwidth sucks, it should be 500MB)ATI Radeon 32MB DDR LEWindows 98SE
Hmm... I was getting 15 fps, this ''card'' is bad, but its not *THAT* bad. You are implementing a LOD based terrain right (such as roam, or a nice quadtree algo), that could help a bit. A wireframe view would be nice to be able to see whats really going on.
------------------------------
Trent (ShiningKnight)
E-mail me
OpenGL Game Programming Tutorials

------------------------------
Trent (ShiningKnight)
E-mail me
OpenGL Game Programming Tutorials
woah.. i got about 4-5 fps.
P3 866
256 MB
ATI Xpert 2000 Pro 32MB
my vid card is draging me down
Scott
Email
Website
"If you try and don''t succeed, destroy all evidence that you tried."
P3 866
256 MB
ATI Xpert 2000 Pro 32MB
my vid card is draging me down

Scott
Website
"If you try and don''t succeed, destroy all evidence that you tried."
quote:
Original post by ShiningKnight
Hmm... I was getting 15 fps, this ''card'' is bad, but its not *THAT* bad. You are implementing a LOD based terrain right (such as roam, or a nice quadtree algo), that could help a bit. A wireframe view would be nice to be able to see whats really going on.![]()
------------------------------
Trent (ShiningKnight)
E-mail me
OpenGL Game Programming Tutorials
Nah, no LOD as of right now.
With a 256*256 hight map, there should be about 21845 triangles (I think).
My engine is still FAR from being done though...
Celeron ][ 566 @ 850256MB PC-100 CAS2 RAMDFI PA-61 Mainboard (250MB memory bandwidth sucks, it should be 500MB)ATI Radeon 32MB DDR LEWindows 98SE
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement