Quote:
Original post by Edtharan
So, in Second Life, even though the intent of the designers was not to create a role playing game, if the players use it as such, then as far as I am concerned, they are role playing.
By that logic regardless if an M-16 is designed for combat situations, if someone chooses to use it as a sport hunting rifle, then the M-16 is a sport hunting rifle.
The intent does matter, whether or not someone chooses to use it for something else than it's intent does not matter.
How it is perceived by the market is what matters, and how it is perceived by the market is an extension of what the intent of the designer is.
Someone choosing to adopt a role to play as in a simulator does not make the simulator a game as it lacks the components that constitute a game.
I am not suggesting that people are unable to adopt vicarious roles in any thing they take part in, but the aspect that drastically makes a difference in this instance between a simulator and a game is that a game has components in place designed to be used as a game.
A simulator does not have these components and instead has components in place to simulate reality as closely as possible with respect to it's setting.
For instance:
consider the following:
Simulator -
One that simulates, especially an apparatus that generates test conditions approximating actual or operational conditions.
Game -
A competitive activity or sport in which players contend with each other according to a set of rules
Virtual Reality -
A computer simulation of a real or imaginary system that enables a user to perform operations on the simulated system and shows the effects in real time.
Roleplaying -
to assume the attitudes, actions, and discourse of another, esp. in a make-believe situation
So, to combine the terms:
Roleplaying Game:
A competitive activity in which players assume the attitudes, actions, and discourse of another to contend with each other according to a set of rules
Virtual Reality Simulator (e.g. Second Life)
A computer simulation, that generates test conditions approximating actual or operational conditions of a real or imaginary system (real life) that enables a user to perform operations on the simulated system (second life) and shows the effects in real time.
So I hold to my original statement:
Though adoption is available in both systems, they are not the same thing.
It would be as to tell me that Rummy and Tarot are the same thing since they both use cards, and if someone wanted to play Tarot with Rummy, they could so that's all that matters; and because of this they must therefore be the same thing.