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Generation: Character (The Next Generation of MMORPG's)

Started by May 28, 2009 11:40 PM
50 comments, last by Griffin_Kemp 15 years, 8 months ago
That's not the restrictions I'm talking about. What you're saying isn't even a restriction.

I'm talking of the fact they have finite money and inventory, which is not the case in games. They have the same fighting system, the same mining system, the same crafting system, etc.
This is required to make it work.
Finite money, inventory, etc... is the same conversation as supply and demand.

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