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[SOLVED]3dsmax UV Unwrap problem

Started by May 23, 2009 06:49 AM
0 comments, last by Xsy 15 years, 7 months ago
Hello , i'm developing a FPS 3d shooter , recently i've come to a point I wanted to texture my weapons effectivly. I edited the UV's and created a UV Map to work with , after I was done I exported it normaly and loaded it to my application (that has a standard 3ds loader , no fancy changes) , sadly the texture was mapped completely wrong , it seemed as if the UV's has been altered in the exporting process. I also tried regular Box , sphere , face etc.. mapping , they all worked. Could it be that im exporting it wrong , or is the 3ds format dosen't support such custom UV Mapping? [Edited by - Xsy on May 26, 2009 3:37:11 PM]
Well it has been solved. I don't really know why I insisted on using 3ds but it seems the format just dosent support custom UV mapping with the unwrap modifier.

I tried using .X format and it worked just fine.
So if anyone wants to use 3ds with unwrapped UV's in his game , use something else :)

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