Quote: Original post by frob
Very much improved. I'm not inclined to instantly ignore it at anymore, and am actually drawn to look at the details.
I would cut the Tools and Languages sections under each heading, incorporating the languages and tools into the details, but this is a personal preference.
If you are looking for space, look at the lines that wrap around the page with just a few words on the second line. Prune them shorter or merge with other details.
Based on the very top "Titles" section, I am inclined to ask why you are leaving with two titles in development. That makes me slightly nervous about your ability to finish your projects.
It still looks generic and gives no insight to you as a person.
You really need to give it some personal flavor, it now looks like a list of facts. I would also add some additional lead-ins to what you did. Mention some concrete facts or details that humanize you. Did you get any specific accolades? ("Nominated as Coder of the Month 6 times.") Did your feature get specific critical review? ("GameSpot called this feature a source of unexpected quirky delight.")
So in summary:
I like it. I am drawn to actually consider you. This was not the case with the first one.
I don't love it. It needs to present you as a human being, not as an interchangeable cog.
Some companies are looking for interchangeable cogs, so that may be a bad approach for you.
Frob,
I am assuming in that last sentence you meant to say "...so that may NOT be a bad approach..."?
Also, I've been mulling about it for about an hour now and I am having trouble coming up with something that would "humanize" me. The one thing I could think of is that I often stay late and/or work on the weekends out of my own accord, just because I love programming games. Would that be something I could put on the resume that would present me as a human being? Perhaps something in the vein of: "Voluntarily stayed after hours and worked weekends to polish game features responsible for" or "Constantly works on game related projects on my own time"?
The other thing I thought of is that I've often been commended by our lead developer and my boss about how well I document my code, but that doesn't sound like something I'd put on a resume.
Second question is about the font size. I was thinking that if I reduce the font size from 12 point to 10 that would give me more space, but it would decrease readability. I was advised by a friend of a friend, who just happens to be a hiring manager at my organization, to use Times New Roman size 14 for titles and 12 for everything else because it's easier to read. So, what's your take on the 10 size font? Is it too small?
Zanmato, what Frob says makes sense to me. And has been confirmed by other people, especially the 1 page thing. The hiring manager friend I mentioned above told me the same thing, i.e more than 1 page just gets thrown in the trash. Sad but true, I know. It was so painful for me to cut out all this other computer programming experience I have, directly related to game programming, but that is the reality of the situation.