Online-only, multi-player Internet games.
2. What are some advantages you see in being an independent developer?
It's nice having the choice of what you're working on, plus full control of the direction you take it.
3. Do you market and distribute your software by yourself?
Yes.
4. Do you have contracting people (i.e. for graphics, engine etc.)?
I have contracted for artwork and sound effects.
5. Why did you become an independent developer?
To have control over the projects I work on and to explore oppurtunities I couldn't otherwise pursue.
6. Do your products compete with other popular game products (or did you find a niche that is non-competitive)?
There are more and more online-only, multi-player games being developed, but it's nice knowing that I was "among the first" if not exactly the cutting edge... ;-)
7. How long is your average development cycle from planning phase until distribution of- the-shelf?
Our last project took 3 years, though that was with all 4 team members only working on it part time.
I've already decided that our next project must take a *lot* less than this, but that will require all team members working full time. We'll see how it goes... =)
8. What advice would you give a software developer who plans to go independent?
Start small unless you can attract an adequate amount of capital (investors or loans or whatever). As you go, you can use the income from the last project to fund the next one.
9. What were your greatest successes as a game developer?
Finishing 2 games. =)
10. Can you support yourself (and your family) writing software as a game developer?
I am so far... =)
However, my partner still maintains a full-time job.
11. Do you work full time as an independent software developer?
Yes.
12. Which legal form of company do you have?
Sole proprietor, currently.
13. What is your average yearly income?
Estimating about $35,000 this year.
14. What are some of the obstacles that you encounter as an independent game developer?
Getting taken seriously, but that's changing.
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DavidRM
Samu Games