Argh! Please tell me why I'm an idiot - 3DS Max Texture Mapping Issue
I'm still a noob at 3ds max. I've texture-mapped some things before, but I still get stuck on stupid stuff.
In the screenshot above you can see a soda can model I am working on. I've mapped the UVs correctly (as you can see in the UV editor on the right), but I'm getting something that looks completely different in the 3D view.
I think the texture is being scaled up vertically by 200%, resulting in a skewed texture, but I have NO IDEA WHY?!
I used the Unwrap UV modifier. I had to detach some edge verts of faces while I was mapping the thing. I am using Map channel 1, which I assume is what the 3d view is drawing, since I have not defined any other channels on the object.
If someone can tell me what's going on, I'd be very thankful!
Shedletsky's Bits: A Blog | ROBLOX | Twitter
Time held me green and dying
Though I sang in my chains like the sea...
May 04, 2009 11:56 PM
It has been quite some time since I have used 3D Studio Max. I do believe, however, that there is an option in the texturing menu which scales UV coordinates on top of the UV unwrapped coordinates.
Edit:
Aha! I did find this image here which shows the tiling options I was recalling.
Edit:
Aha! I did find this image here which shows the tiling options I was recalling.
So I was able to make it work correctly, but all I did was delete the Unwrap UV modifier, re-apply it, and 'reset UVs' on the modifier panel.
I'd still be interested in knowing what I did wrong.
I didn't find the texture panel the dyslexic guy mentioned.
I'd still be interested in knowing what I did wrong.
I didn't find the texture panel the dyslexic guy mentioned.
Shedletsky's Bits: A Blog | ROBLOX | Twitter
Time held me green and dying
Though I sang in my chains like the sea...
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