Quote:
Original post by Zarion
A number of the games you mention, though, have a significant number of non-regenerating resources, at least within the scope of a single area.
Right. Having a smallish area that some resources are limited makes for tactical nuance. But those resources are largely irrelevant once you leave the area/win the fight/go back to town. I got the impression that you wanted those resources to matter over a longer period of time.