texturing methods
Hi everyone. What method do you use to texture models for games?
For example, do you first create separate textures and figure out what resolution looks best before combining the textures into a single, larger file? This is the way I''ve started doing texturing, but it seems like I''ll need to setup uvw coordinates twice. Once with separate files and again with one or two collage files.
This brings up another question. How much texture coordinate tweaking should be done before combining textures?
Let me know if you have any good tips or better methods. Thanks.
--
http://www.3dcgi.com/
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement