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texturing methods

Started by July 04, 2001 12:09 PM
-1 comments, last by 3dcgi 23 years, 6 months ago
Hi everyone. What method do you use to texture models for games? For example, do you first create separate textures and figure out what resolution looks best before combining the textures into a single, larger file? This is the way I''ve started doing texturing, but it seems like I''ll need to setup uvw coordinates twice. Once with separate files and again with one or two collage files. This brings up another question. How much texture coordinate tweaking should be done before combining textures? Let me know if you have any good tips or better methods. Thanks. -- http://www.3dcgi.com/

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