Quote: I still wonder how valuable that intellectual property is when games based on these things don't do as well as games based on something entirely new. Star Wars is a HUGE intellectual property and yet the game based on it loses out to the unforutnately named EVE? I'm not seeing the payout there.
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Everything is a toss up. Take a look at some of the subscriber information
Here. StarWarsGalaxies came out the same time as EVE. It had and absolutely massive lead over EVE at launch (~250K vs <100k ). The tie in to a known universe really helped to bolster their take. WoW and LOTR both show similar curves at launch. The IP is very valuable if used right. Games with good keeping power but lacking a recognizable IP are a hard sell(EVE). Games with a good name, but no power to keep customers have huge draw at the start, but quickly fade(LOTR). Games with good keeping power AND a recognizable draw pull in the most people(WoW).
The problem with SWG is they killed off the game as time went on. EVE, for all it's foibles, has slowly been perfecting its game play in much the same way WoW has. They both manage to keep from alienating their core players while still trying to add new parts to the world in the hopes of bringing in more players. SWG managed to make a tonne of gameplay changes that alienated their players.
As the games get even bigger, EVE and WoW have both begun to add more and more seperate segments into their worlds that encourage newcommers to be able to join in on what they consider "safe" gameplay, only having to step out of their comfortable corner of the game if they want to.