3DS MAX: 'blocking' animations?
How do I define where my player character's idle scene ends and his run scene begins? Or must I suffer with a 500 frame animation bar?
Also, anyone know where a girl can find solid info on the Direct X model format? Specifically how its implimented in code, the limitations of the format (in DX8) and how the shader system works.
Edited by - Privater on July 3, 2001 8:35:09 PM
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