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Duality: ZF March 2009 Tech Demo

Started by April 13, 2009 12:34 PM
8 comments, last by Matthew Doucette 15 years, 6 months ago
[APPENDED:] Duality ZF (April 2009 Trailer)
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[ORIGINAL POST:] Thought I'd share my current game project, an Xbox 360 dual play 2D shooter, Duality: ZF: Duality ZF (March 2009 Tech Demo)
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(Dual play is controlling two fighters at the same time. In this video, there's only one person playing.) [Edited by - Matthew Doucette on May 10, 2009 5:16:15 PM]

Matthew Doucette, Xona Games

Cool, nice effects!
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Quote: Original post by WanMaster
Cool, nice effects!  


Thanks! (BTW, can you embed youtube videos in GameDev posts?)

Matthew Doucette, Xona Games

Quote: Original post by Matthew Doucette
(BTW, can you embed youtube videos in GameDev posts?)

Nope :(

I personally would prefer a link anyway, allows me to open it in a new tab more easily.
Quote: Original post by WanMaster
Quote: Original post by Matthew Doucette
(BTW, can you embed youtube videos in GameDev posts?)

Nope :(

I personally would prefer a link anyway, allows me to open it in a new tab more easily.


True. Clicking a youtube vid opens it in a new window, but can't open it to a tab! Embedding vids and pics in threads makes it easier for people see the content. Pros and cons...

Matthew Doucette, Xona Games

Looks good, I would buy it and play it , shmups have have a soft spot in my heart. Also I will support a fellow indie.
I was influenced by the Ghetto you ruined.
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Quote: Original post by Tha_HoodRat
Looks good, I would buy it and play it , shmups have have a soft spot in my heart. Also I will support a fellow indie.
Thank you!

Matthew Doucette, Xona Games

Our first real Duality ZF trailer, if you haven't seen it yet:

Duality ZF (April 2009 Trailer)
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(Watch in HD.)

Matthew Doucette, Xona Games

I like the graphics
nice and simple, everything easy to see which its very important in a shooter
Quote: Original post by zedz
I like the graphics
nice and simple, everything easy to see which its very important in a shooter

Thank you. We have spent quite some time balancing extreme effects with easy-to-see action. The enemy bullets are always drawn last, even on top of the scores and text.

Matthew Doucette, Xona Games

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