Quote:Original post by ICUP The thing that I'm concerned about is that the turn-based RPG breed is dying out. In fact, it died a while ago. Games like the original Fallout, Fallout Tactics, Final Fantasy Tactics, Arcanum, Temple of Elemental Evil, etc. are dead. |
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Silent Storm. It's not too old (2003). I just recently played through it, and had a hell of a time. You can shoot through the flooring/ceiling, and climb up and down the holes. You can set off bombs and blow huge spherical holes in buildings.
Characters have auditory perception, so you can see sounds, and locate targets based on those sounds, then fire through the walls to take them down. I remember spotting a sniper through sound near a window from the street down below it. When I fired to take him out, I accidentally blew apart the window ledge, and he fell through, smashing onto the street below, right beside me. Those sort of things happen a lot in that game.
Quote:I think this comes from today's young generation wanting instant gratification from everything. Everything has to move fast, shoot fast, blow up fast, and if there has to be a moment of silence, you've got games like Fallout 3 and Mass Effect that implement real time w/pause. |
You're probably right, but I think there's also some failure in marketing them. These kind of games shouldn't be buttered up with action-oriented words and 'overcolorified' with explosions on the back of the box or website to target these sort of kids/teens, and they almost always are. When people who like a quick fix see this, they compare the pictures/gameplay to something like Halo 3, snicker, and move on. When the type of people who want depth and strategy see this, they dismiss it as shallow. If the game is built on extreme detail and strategy, it's going to destroy it to market it with explosions and blood.