Offhand remark 1: This is the longest-running thread I''ve ever spawned.
Offhand remark 2: Boby, no good reason to end this thread. This wasn''t intended as a discussion of voice/vr vs. none, and it hasn''t degenerated into that either (yet, at least).
And now, for the relevant replies...
quote:
silvermyst
Why would it have to be turn based?
Why not force players to type fast or die?
We''re playing an RPG, not Quake. IMHO, players of RPGs are *at least* a little more interested in thinking than straight-forward, "kill ''em all"-esque speed combat. Even in the action-RPG realm (Diablo, Nox, et al.), typing speed should not come into play. (Typing tutors, perhaps...
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quote:
streich
Ok, lets start at the beginning, the basic fire spell, ''f''. You cast it. Your hand lights on fire. Hrm... Did it hurt? No, probably not, your a fire mage after all. But you really didn''t want your hand to burst into flame did you (well, mabey), you wanted fire to fly across at that other guy over there (he is a water make, they make funny noises when hit with fire), so you add some air. Now your spell is ''fa''. You cast it, it flies over and hits the water mage. He gose ''s''. He starts shouting at you. You deside to hit him harder, so you add some more heat and cast ''ffa''. It hits him and he gose ''sssss''. Now he is scared. *EG* He starts to run. You need your spell to go farther/faster, you add more air. Now you have ''ffaa''. Unfortunatly you miss this time. He is quick.... Ok, lets make it expload by adding earth. Now we have ''ffeeaa'', which is a fire ball that will expload on impact and flies across the screen. Now you have use for other elements!.
Wonderful! This is kind of what I was getting at in one of my last posts--this is *truly* casting spells by components, rather than the Nox system where A-G cast a spell, and QWER change pages. RRA--that has no relevance to the spell. But, your ffa does (although couldn''t the air blow the fire out?
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quote:
MatrixCubed
You mention FF and Diablo in the list of RPGs... since these games are more combat- than story-oriented, I don''t think including them in the group of ''magic as an art'' list of RPGs is acceptable.
Well...I don''t really count FF as combat-based, although you may grab that from the murder-based XP system. (That, of course, is a completely different discussion.) Would it have made you feel better had I mentioned Daggerfall in there? "Historically," magic has always been an art, regardless of the alignment of the game (combat-oriented vs. story-driven, which could be interesting to discuss here too.) But naturally, think what you want. On that note, I have to completely disagree with your praise of the gesture system--the mouse is entirely to finicky for it to work well, especially in a frenetic environment. I''m straying to the combat-oriented side again, but as those seem to be the more popular RPGs (offbase assumption), it''s relevant. Have you played Nox, where half of the spells have to be targeted by the mouse pointer? But wait: the mouse pointer also controls your direction. And there aren''t any places for the thinking wizard to take cover, even for a second in most cases, to properly target his spell. Now, mix this with the concept of gestures--it''s not going to work, unless the spell release is time-delayed, and even then, you''ll still have two conflicting uses of the mouse at any given time.
At least I''m getting intelligent opposition, though...