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Help on Game Design

Started by April 12, 2009 07:45 AM
5 comments, last by JensB 15 years, 10 months ago
I would like to develope a Fantasy Game by myself, so the game design should be well small, I know what I like to play for video games, but im not that talented at thinking up game designs. So I was wondering if I could get some sudjestions on idea's to make a small - medium game I'm using Visual C# and XNA (XBOX) And I'm primarily a Artist, but am willing to get better at C#. I've also done some Fan Fiction for guild wars, and got some good and bad responses. (If another language and game engine suit me better please let me know) publishing a free game on PC I'm a fan of the Fantasy Games genre. I like multilayer, even MMORPG's. however I dislike the repetitive nature of just ending a foe's life, and moving onto the next one, even if there is a good story to go along with it. So I was thinking of a single player game, turn based combat with the use of 3 or 4 characters. (My thought is one main character, and 2 - 3 character created companions.) I agree with the basic classes the fantasy genre has, but like unique ways to develop them. Well, from what I've said, if anyone has any idea's with out letting go of your trade game design secrets, it would be much appreciated.
This is going to sound somewhat mean...

Go out and live life, experience the world or learn more about it...come back and tell us what you learned...that's how people come up with ideas.

Alternatively, if you're good enough, form or join a team and get experience.
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Just a side note, a thought I just had

Is to develope a game that would be primarily for user's to create adventures and share for other people to play

Any thoughts, feed back or sudjestion's about that would be great
Well, Its not that I don't have idea's of my own. I just respect other people's wisdom on game design, I have probably just as many idea's as the next guy, but I don't want to spend a few years creating a game based on just what I think. but would like to get some simple feed back, to make the design very worth while and so more then just myself would enjoy it.
Quote:
Original post by Aj York
I don't want to spend a few years creating a game based on just what I think.


Why not? It's what most of us do.

You probably won't spend a few years on a single game anyway, and if you do (over several releases), then it means it's really working out and people like it.

To get proper feedback, you first have to provide a more detailed concept - a key feature, summary of core gameplay, something specific we can discuss. You've pretty much only specified the genre and handed us a blank paper to fill.
What you've thus far posted is...

I want to make a standard far RPG and I'm an artist and I'm gonna use XNA to do it.

That's great... ummm what do you want to know? How to come up with content? How to write down you're ideas? What? Just saying I like this game, how do I make it isn't going to get you very many helpful responses... Design is about concepts, ideas, implementations of those ideas and concepts. What you have told us is what genre you want to make... design is flow of the story, battle systems, menu systems, items, features, and how they work together, etc. So Come up with an idea, give us information about that idea, see what we think... If you want to see what other people have come up with look through the forum.

So reiterate...All you have said in this thread is "Hi! i want to make an RPG! What's your ideas?" And that makes no sense.
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If you posted a few ideas and asked for feedback on those you would probably get better responses. As it is now you come of a bit like asking to be spoon-fed a finished game.

In your situation I would research a higher level game engine, if you are primary a artist, C# and XNA will force you to learn to much techy stuff that you will loose focus of your game.
// Jens

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