Experiments/Ideas for retro displays. Pic heavy.
Hey everyone, I've been working on a 4 player single PC game for a while, and am experimenting with different display directions.
The idea is that home pc users are being indiscriminately recruited to pilot remote combat drones. So, the display has to be low tech enough to run on the lowest common denominator pc.
If anyone has any ideas as to how to carry on with the low tech but (hopefully) aestheticaly pleasing them, I'm all ears!
Also, is the Scanline/LED look better, or the Softsprites/Grid look?
Basic, prototype graphics
Experiment with Scanlines and LED type display
Experiment with Softer sprites and grid background
http://droneuplink.webs.com/
You need to use html like so:
<img src="http://www.freeimagehosting.net/uploads/11d587fd79.jpg">Or even better:<a href="bigimage.png"><img src="thumbnailofimage.png">
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I think you should put some background boxes around your text so when there's a bunch of sprites on screen, the player can read them easier. Or, you could bold them, and put an outline color around them, like this:
I like your third style better (softer sprites and grid background).
[Edited by - Tangireon on April 12, 2009 9:26:32 PM]
I like your third style better (softer sprites and grid background).
[Edited by - Tangireon on April 12, 2009 9:26:32 PM]
[url="http://groupgame.50.forumer.com/index.php"][/url]
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