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Anyone remember Centerfleet's Wormhole?

Started by April 09, 2009 11:25 AM
0 comments, last by pinacolada 15 years, 10 months ago
So for my class project, we are to create a 2D arcade game using a java engine, and jython scripting. The game I really enjoyed playing roughly 6-7 years back was this 2D Multiplayer space shooter called wormhole, and so I really wanted to make a mockup or a game similar to this. However, I forgot how wormhole was like, and so I was wondering if anyone still remembers this game? Specifically I'd like to know: 1. How did they treat boundaries. Was it just that you can't go past? or did it wrap around the world? 2. Did the camera show the entire map? or did it scroll around and follow your ship? 3. What kind of powerups were there? What did they do? 4. At the beginning of the game, how did you get/spawn powerups? were there enemies? Any other info would be greatly appreciated.
Hey I remember that game. I ended up working at that company too (though it was after they had given up on web games, and they did cell phone games instead).

My memory is hazy, but:

There were hard boundaries, I think indicated by a blue line. Your ship would bounce if you hit them.

The playable area was about 3x or 4x the size of the viewable area (in both dimensions). The camera would follow you around.

There were NPC enemies, you spent most of the time fighting them.

Some powerups would help you (like with a cooler gun, or better shields or whatever). Some powerups would cause more enemies to spawn for your opposing players. That was the multiplayer aspect: you could send enemies at the other people and they could send enemies at you. You could choose a target for your enemy delivery. There were typically 4 players in a game. There was also a HUD that roughly showed you the status of each player (like health and stuff)

I don't remember how you got powerups, I think they randomly appeared around the map.

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