Quote: Original post by CodaKiller
Piracy ...
I wonder how many members of gd.net disagree with the term "piracy". Would that be worth a poll?
Quote: ... is really bad in for the indie gaming community.
If you count ((FLOSS && free-as-in-price) || free-as-in-price) game or game-related developers to be part of the indie community, then you probably really mean:
Quote: ... is really bad for the commercially interested parts of indie gaming community.
Assuming that unauthorized copies of indie games also contribute to word of mouth about free games, then, from that perspective, it is even good for FLOSS/freeware developers [smile].
Leading that further, if those unauthorized copies carry the word of mouth to places that would be impossible to reach with usual propaganda, "piracy" could even cause higher sales in total, not?
Quote: Original post by CodaKiller
I have world of goo and I have to say it was a very fun game though probably not worth $20 but I got it on sale for $10.
No one is going to tell me that with 90% piracy world of goo didn't lose profit. The fact is that the game was over priced and people wanted it because they played the demo but were not going to spend $20 on an indie game so they decided to torrent it.
If I get this right, then USD 20 is EUR 15.06, and seeing that a newly released Movie-DVD also ranges from EUR 10-25 here, then why should that be overpriced?
When I buy a DVD, I get in most cases not even 2hrs of distraction. How many hours would you play World of Goo?
Just to disarm arguments about cost of distribution (with an eye on that indie games are seemingly cheaper to distribute), they are irrelevant for both: Upload and hosting cost for online distributed games is just some cents per client, if any. Printing a cover-page and a booklet (if any; but often there is no booklet at all), carving a DVD, and packing it all into some cardboard box, then maybe stocking it for some time, and and and, if you divide all the cost by the number of sales, then it's just some cents as well.
Another argument: Cost of production. Honestly, I don't care much. I really care for what is on my screen now (and not what was before), measured in degree of entertainment and total time of distraction; and I think anyone who is not much interested in computer graphics, or other not-an-average-user interests, measures like this. For me, it does not really matter what exactly causes good entertainment: if it is humor, great; if it is innovative gameplay, great; if it is something else, great as well. The average user is not interested in cost of production.
[Edited by - phresnel on April 9, 2009 6:43:42 AM]