Good news! It works now! Yay! I noticed that everything went R E A L L Y slow when I tried the screen.draw() in the loop, and realized it''s ''cause I put it in the wrong spot...hehe.. whoops! But it''s working soundly, now.
Also, if you set the window.hbrBackground to the BLACK_BRUSH, OpenGL *can* still change that value. But I set it back to NULL, just ''cause I''m a scared sissy. =)
Thanks everybody... only a few more months until my engine rivals the power of Wolfenstein... especially with me at the coding helm....
Onward with progress. =)
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