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RTS Traditions

Started by March 29, 2009 05:35 PM
20 comments, last by thk123 15 years, 10 months ago
Okay I dont want a flame war! :)

I will use Java for it, thanks!
Quote:
Original post by Ezbez
I'd have the selecting box limit to the top of the GUI* and have the screen pan when the mouse reaches the edge only. That way, the panning is consistent whether or not you are selecting and yet you still can see all selected targets. I would *never* have the screen scroll when reaching the GUI.

*Assuming the GUI is on the bottom.

Edit: I was rather unclear there. If the user is scrolling down, then the selection box will never be below the top of the GUI. BUT, if the user is scrolling up, the box can get below the top of the GUI, since that region has already been selected. I just want to avoid the case where the user selects units that are hidden behind the GUI, but I still want to allow the case where the user wants to select more than a screen's worth of units at once.


Just to check I understand, the dragging box will stop expanding when the user reachse the bottom of the view port/top of the interface. However, the map will only start moving when the mouse reaches the bottom of the screen. Thats a nice compromise and should eleminate the probles that I could see with it being edge of UI.
-thk123botworkstudio.blogspot.com - Shamelessly advertising my new developers blog ^^

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