give'm a call
this is probably a stupid question(since I excel at finding and asking the): can you include texture info inside call lists?
a simple yes or no should suffise.
Thanx,
Farnz
June 30, 2001 03:11 PM
Yes. You can include calls like glBindTexture() inside display list definitions. The only instances where these aren''t possible is when you try putting them between calls to glBegin() and glEnd().
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