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give'm a call

Started by June 29, 2001 10:45 PM
1 comment, last by Farnz 23 years, 7 months ago
this is probably a stupid question(since I excel at finding and asking the): can you include texture info inside call lists? a simple yes or no should suffise. Thanx, Farnz
Yes. You can include calls like glBindTexture() inside display list definitions. The only instances where these aren''t possible is when you try putting them between calls to glBegin() and glEnd().
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gracias!

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