Um, using triangle strips to draw individual triangles (it sounds like this) is not a good idea
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Triangle strips are mainly used for drawing huge strings of tris'. (I can have up to 100 in one strip
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).
If you do use triangles, you may want to consider using compiled vertex arrays, this reduces some of the overhead of re-calculating duplicate verticies...
I haven't found (in my experience) doubles to give too much of an advantage in terms of visual accuracy, but it's your choice if you use them or not.
Ohh yeah - also, remember, if you are using single triangles, although you will be using the same size arrays, your index's are going to be __MUCH__ larger, so it would be important to be using a small data type, (ie, unsigned shorts)... or, if you can (I doubt it though) unsigned bytes...
compiled vertex arrays would likly kill the lines you're taking about, but that may be a hardware issue...
ohh yeah, lol, its nice to see a few more NZ'ers here
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Edited by - RipTorn on July 1, 2001 8:00:19 AM