All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
20
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
MaxScript export camera
2D and 3D Art
Visual Arts
Started by
Mild Limit
March 15, 2009 03:13 AM
-1
comments, last by
Mild Limit
15 years, 9 months ago
Mild Limit
Author
122
March 15, 2009 03:13 AM
I can't find a sample of export target camera to text file by MaxScript 3DMax 9. All what I found is FOV, znear, zfar, position. That's all 8(
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
drawing lines in SDL
For Beginners
Precision issues with GJK
Math and Physics
writing a s3m file saver for modplug tracker
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Advertisement
Recommended Tutorials
The Ultimate Guide for Promoting Your Game with Twitch Influencers
Business and Law
Response Curves in XML for Game Parametrization
General and Gameplay Programming
The Art of Enemy Design in Zelda: A Link to the Past
Game Design and Theory
Interview: How indie devs from a small Russian city make games for Google Play and social networks
Interviews
How We Optimized Ragdoll Death Animation in Unity
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top